🎮 Fantasy Realm Studio
✨ Where Dreams Become Reality
Hi, I’m Burhan Uddin, an Experienced Unity Game Programmer with 8+ years of Unity/C# experience across professional studio work, contract development, and solo indie production.
I’ve worked with Moonfrog Labs and GoPokyoo Inc., contributing to player-facing systems, UI flows, backend-integrated features, and PC/console-facing Unity workflows.
Through Fantasy Realm Studio, I’ve shipped 20+ small-to-mid scope games across Mobile and WebGL, covering gameplay programming, UI/UX implementation, optimization, publishing, and end-to-end delivery.
This portfolio highlights my ability to build complete games, create reusable systems, and deliver polished player experiences with Unity.
🧩 Core Skills
- Unity Gameplay Programming — gameplay systems, game flow, mechanics, and player interactions
- Clean C# Architecture — SOLID principles, design patterns, and maintainable code structure
- Async & Asset Workflows — UniTask, async/await, Addressables, and scalable content loading
- UI/UX Implementation — menus, HUDs, responsive UI flows, polish, animation, and player feedback
- Backend Integration — PlayFab authentication, leaderboards, cloud data, and live-service features
- Unity Tooling — custom editor tools, development workflows, and Assembly Definitions
- Optimization — Mobile, WebGL, and performance-focused Unity development
- Version Control — Git, GitHub, and GitLab collaboration workflows
🚀 Selected Highlights
🃏 Hazari Club — Card Game / AI / Rules System
A polished offline Hazari card game built with Unity, featuring AI opponents, smooth card interactions, scoring logic, and optimized WebGL/mobile-friendly gameplay.
Technical Focus:
- Card game rules and scoring system
- AI decision logic for offline opponents
- Card sorting, dealing, grouping, and interaction systems
- UI polish, animation, and game flow
- Mobile/WebGL optimization
📖 The Freshman — Visual Novel / Narrative System
A story-driven visual novel with branching choices, character-driven progression, multiple endings, and chapter-based gameplay.
Technical Focus:
- Branching narrative flow
- Choice-based progression
- Character parameter tracking
- Multiple endings
- UI-heavy presentation
- WebGL deployment
🎓 Class Room 2 — Educational Game Suite
A child-friendly educational game collection designed for safe offline learning, featuring multiple subjects and simple interactive gameplay.
Technical Focus:
- Multiple mini-game systems
- Child-friendly UI/UX
- Offline-first gameplay
- Educational progression flow
- Lightweight WebGL/mobile optimization
🔗 Links
GitHub: https://github.com/whoisburhan
LinkedIn: https://linkedin.com/in/whoisburhan
Email: whoisburhan@gmail.com